Posted 20 hours ago

Stonemaier Games | Libertalia: Winds of Galecrest | Board Game | Ages 14+ | 1-6 Players | 45-60 Minutes Playing Time

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After a couple of days, the plot thickens because you and the other players no longer have the same cards. Granted, you can make an educated guess based on the distribution of loot tokens for the given day but that is by no means a failsafe strategy, as the solo cards tend to fluctuate rather substantially in terms of which card to choose for the Automa. The original Libertalia has long been my favorite action selection game so I was eager to get the new version to the table and I can happily say that nearly every aspect of Winds of Galecrest is superior to the original. Almost all of the reviews on Board Game Quest are from review copies of a game provided by the publisher.

You then compare the numerical value of the solo card in question with your chosen crew member upon which the Pilferer’s card is added either to the left or right of your crew member according to the numerical value. At the end of a voyage, anchor abilities are also simultaneously activated by loot tokens and characters on your ship.The simplicity in the design of Libertalia: Winds of Galecrest belies the depth of strategy inherent in the game. This becomes even more true when one takes into consideration that one of your opponents, namely the Pilferer, serves as nothing more than a glorified roadblock whose only task in life is to occupy space on the island track thus adding a higher degree of interaction and unpredictability to the core gameplay.

Functionally, I think it could work since the way the (dual) Automa takes its turns is very straightforward, although there would need to be some tweaking of the language in the Automa deck to determine which player was being targeted.Depending on where you live, the time it may take for your exchanged product to reach you, may vary. The balancing act of when to play a card to maximise its ability, but also secure the desired loot token, while planning ahead, requires gimbal-thinking! So should they still take the risk and play the top-ranked Governor even though they will lose a tie? There are a few tweaks to the gameplay too, including the traditional Stonemaier solo mode, but also a two-player mode that feels more like a three-player game.

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